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"Toying with an Idea" by: Matthew Holm (Research/Penn State,
Vol. 16, no. 3 (September, 1995))
If you visit Kathryn Lilly in Penn State's Powder Injection
Molding Lab, she won't tell you that her student, Ed Pinger,
is playing with toys. "We're designing specialized robot end
effectors," she says, but it's easy to misunderstand.
An end effector is nothing more than a tool in this
case, one fitted onto the end of a robotic arm. Pinger,
inspired by a toy he found last year, has built one to
retrieve parts from an injection molding machine.
Powder injection molding (PIM) begins with powdered
metal and powdered plastic. The two are mixed, and then
forced into a mold, much like packing sand into a bucket for
building sand castles. The powders are heated, and the
plastic binds the metal together to form a solid, die-cast
object.
Up until 10 years ago, a human hand had to retrieve the
molded part from the die an inefficient step in the
manufacturing process. So, engineers tried to incorporate
robots into the process, originally with a simple grasping
claw to pull parts from the machine.
"Unfortunately, the pieces are very brittle," says
Lilly, snapping a fresh part as easily as she would a
chocolate bar. They don't become strong until the plastic
binder is leached out with solvents and then cooked in a
furnace a process called sintering. Sintering leaves
behind only the metal, which constricts to form a perfect,
reduced-scale replica of the original mold, like a sort of
industrial Shrinky-Dink.
But first, the part has to be moved from the die to the
furnace. Star Automation a member of the consortium
funding the Penn State PIM lab supplied a robotic arm, and
the PIM lab's engineers began to design new end effectors.
Their goal was a tool that could be as delicate and
adaptable as a human hand: able to maneuver in the tight
space around the die, retrieve small and irregularly shaped
pieces, and avoid breaking the "green" (nonsintered) parts.
Grasping claws couldn't always get small or rounded objects,
and pneumatically-powered suction cups lacked fine control.
"Pneumatics are pretty much either on or off," says Lilly.
"It's what we call a bang-bang control situation."
Lilly is one of several faculty associates that work
with the PIM lab, helping in areas, such as robotics, that
lie outside of injection molding. Lilly had been working on
the retrieval problem herself before Pinger began his
graduate work in Spring 1995. Since then, Pinger, Lilly, and
engineers in the PIM lab have tackled the problem as a team,
incorporating Lilly's and Pinger's ideas into the design
that was born last December in a toy store.
Pinger's inspiration was 3-D pin art. The toy has a bed
of nails (or pins) that rest in a network of holes drilled
through the base. They slide freely along their length,
stopped in the downward direction by the head of the pin and
in the upward direction by a clear plastic plate resting an
inch or so above the base, atop four corner supports. When
the pins are pushed away from the base by an object such as
a hand, they show, point by point, the shape of that object.
Pinger wondered what would happen if he attached an
electromagnet to such a toy, or rather, tool. Since most of
the PIM products are metallic (and ferrous), a magnetic
retrieval system would work. So, he built his own pin art
device, using steel pins, a plastic base and top plate, and
four solenoids to support the top plate. By applying current
to the solenoids, he surrounded the pins with a magnetic
field and effectively magnetized them.
Pinger's tool is a "universal" end effector, because it
conforms to many different geometries. The pin art can make
contact with the entire exposed surface of a molded part and
pull it free of the die with its magnetic grasp. "It can't
crush or damage parts like other tools," Pinger says, "and
for a more delicate touch, we could easily develop a denser
array of smaller pins."
In fact, the simplicity of this tool is its greatest
advantage. It's cheap and easy to produce (Pinger spent the
most time drilling the pinholes, but even that only took a
few hours by hand), and even easier to put to use. Pinger
and Lilly avoided trying to replicate a human hand exactly,
as MIT and Stanford have done, because the controls are
incredibly complex. In contrast, the pin art only needs to
be moved into contact with an object and turned on a child
could do it. The tool is compact, lightweight, easily
maneuvered, and has low power requirements. "It's elegant,"
says Pinger. "We've found that elegant designs are often the
most efficient."
His next step is, naturally, more simplification. The
four solenoids on the corners are not very efficient field-
generators, so he plans to do away with them entirely. "I
just had the solenoids on hand," he says. Instead, he will
use the pins themselves as a core, wrapping the magnet wire
around the base to create a much stronger magnetic field.
After that, he and Lilly plan to investigate
manufacturing methods so the tool can be mass-produced for
industry. "We're hoping to patent the design," says Lilly.
"And, who knows?" she laughs. "Maybe Ed will start his own
company." She doesn't say if she means a toy company.
Kathryn Lilly, Ph.D., is assistant professor of mechanical
engineering in the College of Engineering, 232 Reber
Building, University Park, PA 16802; 814-863-7273.
Edmund Pinger is a graduate student in mechanical
engineering, seeking a master's degree in controls/robotics.
This project is funded in part by the Consortium on
Advanced Processing via Powder Injection Molding, directed
by Dr. Karl F. Hens of the Particulate Materials Center, 118
Research Building West, University Park, PA 16802-6809;
814-863-8207. Additional funding will come from the Leonhard
Center for the Enhancement of Engineering Education, and
from Penn State's Department of Mechanical Engineering.
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